Board Layout, Turn Order, Win Conditions, Line Classification For Absolute Beginners
All advanced attacking, defensive and tournament strategies in Guides 03–20 rely on perfect mastery of these basic rules and vocabulary. This chapter covers every core mechanic of freestyle Gomoku (the default mode on our site), defines critical line pattern terms, and clarifies common beginner misunderstandings about win states and valid stone placement.
Our platform uses a standard 15×15 grid with 225 total intersection points where stones are placed. Two players take turns; Black moves first, placing dark stones, White moves second with light stones. Each turn you place exactly one stone on any empty crossing point. Stones cannot be moved, removed, or overlapped once placed on the board.
Victory is awarded to the first player who connects exactly five of their own stones in an unbroken straight line. Valid lines run horizontally left-right, vertically up-down, and two diagonal directions. In casual freestyle mode, six or more connected stones also count as a win; this rule changes in competitive Renju tournaments as covered in Guide 07.
A match ends in a draw when all 225 intersections are filled with stones, and neither player has formed a five-stone line. Draws are rare in casual freestyle play, far more common in Renju competitive matches where Black’s offensive power is restricted by forbidden move rules.
Every tactical guide after this one uses the line terminology defined above to explain attacks and defenses. If you cannot instantly distinguish an open four from a closed four, you will misjudge threat priority and lose games unnecessarily. Spend time practicing pattern recognition against Very Easy AI until you can name every line shape on the board at a glance before advancing to Guide 03’s opening theory.